It’s very video-gamey so things like abilities and such are sparse out of combat. The exploration and downtime stuff is nice in general. Overall, I like Drifter but I think I would like the missing stuff better than what’s there. Overall I think this would make more sense as ICRPG effort- there would still be the element of choosing risk or safety in building up your character’s rolls. This would have been much more intuitive if it was bonuses to your roll result instead of lowering the difficulty but that’s just my preference. The main resolution mechanic is kind of clunky- d20 roll over with two thresholds for success and failure with a “success but” in the middle, then at character creation you put points into these thresholds for each of the major ability groupings, and the points reduce the difficulty. Overall kind of disappointing as I’d hoped there would be lots of cool interactions with ancient tech, which is mostly covered by abilities. This could use some major expansion but I think as a “module” for ICRPG it might have some legs. Crafting is mostly a downtime activity and different recipes will call for those two things along with various resources of time, energy, sanity etc. you have (inorganic) components and (organic) ingredients. They’re missing the world information and some features like the co-op and solo rules which I assume we’ll see when the full book releases. I didn’t realize that the core rules were available for free, I had only seen the playtest.
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